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Videogame Imagery
“As a writer I’m always challenging myself, to think outside
the box. This was my fourth feature length screenplay and I knew I had
to create something completely unique. I wanted to create a film, that
had elements of what I like - great action and adventure in an world
unique to what we live in. Yet, I wanted to write a script that could
be produced on an independent feature film budget. Not an easy task,
however, nothing is impossible and THE CONTROLLER was born,” says
Writer-Director Frank Michels.
“By creating a story set around characters in today’s era,
and having them participate in a challenge that is both futuristic and
adventurous in setting, I was able to maintain a balance between feasibility
and creative freedom.” explains Frank Michels.
That creative freedom is expressed in THE CONTROLLER by using a
computer animated process called Videogame Imagery.
Videogame Imagery consists of high polygon character models brought
to life by a talented team of animators and texture artists. With
appearances and mannerisms taken directly from the live-action performance
of the cast, a connection between the live-action characters and their
virtual counterparts is always maintained.
From a dramatic scene which only a live actor can perform one moment,
to an incredible battle scene with the actor’s virtual counterpart
the next, it is a seamless flow between both worlds.
“It’s a great blending of reality and fantasy, and gives
THE CONTROLLER a unique vibe,” says Director Frank Michels,
“it feels fresh.”
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